![]() You’re creating structures with limited tools. Just like back then, your imagination has to fill the gaps. But I do remember playing with them as a young father with each of my children. My memory isn’t sharp enough to recall my own experiences since wooden blocks are targeted at the toddler age. It’s almost like transporting yourself into your childhood and being given a carton of wooden blocks. Townscaper has also been called more of a toy than a game. So how does this non-game, block building experiment stack up? Keep scrolling to read my thoughts. I had been following his progress on this experiment for some time on Twitter and I’m happy to see it come to fruition. When the chance to review Townscaper came across my desk, I was eager to jump into the world of block building. For a quick sampling, you can visit his site, Brick Block here. Townscaper is an indie experience dubbed an experimental passion project by Swedish developer, Oskar Stålberg. Townscaper is another creative project that doesn’t fit the typical gaming mode. Combining cardboard and gaming, as Nintendo did with Labo, is just one example. Developers continually push boundaries and try new things. ![]() Unique experiences are cropping up in video games all the time. Īlso, if you’d like to join the Phenixx Gaming team, check out our recruitment article for details on working with us.Introducing: Townscaper Nintendo Switch Review Follow us on Facebook, TikTok, Twitter, YouTube, and Instagram. I think games/toys like Townscaper are the things that lead to innovation and evolution in the industry.Ī Nintendo Switch review copy of Townscaper was provided by Raw Fury for this review. I’m excited to see more experimental gaming experiences like this. Until then, if you’re looking for a nice way to relax, or a tool to plan out a sprawling city for something like a tabletop campaign or a written story, this will at least get your creative juices flowing. It has a lot of potential to be more than it is, so hopefully, we’ll see the creators build on this formula in the future. Wrapping everything up in a simple bow, Townscaper is a gorgeously detailed building simulator and creative tool. The controls are smooth, the premise is simple, and it is a fun tool to unwind or just let your creativity flow. Other than that, there isn’t much to say about Townscaper really. I’m more suggesting that giving people other tools and other things to enhance the creative experience would be a great idea. I’m not suggesting that the developers add actual gameplay in terms of quests etc. However, it is easy to see that this could be the foundation for a very involved, very creative building tool. It is a very minimalistic toy, and that is part of its charm. It’d be nice to be able to make parks, leisure areas, and other things that would make the town feel livelier. I wish there was a bit more variety in the pieces you could put down. ![]() Other than the controls I mentioned, you can save your creations, change the position of the sun, make it nighttime entirely, or toggle the grid on and off. It is all about your imagination and your creative drive. There are no constraints, no-fail states, and no requirements. There was something immensely satisfying about being able to make a rainbow city. It feels like playing Islanders or Dorfromantik (which I’ll review at some point) without the points involved. It is really cool to see the in-game engine turn what starts out as small pathways and houses, into archways and sprawling environments. This means you can build tall multi-level cities or do whatever your creativity inspires you to do. ![]()
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